The Design Rehab

A growing resource of workshops and activities that build resilient and sustainable design futures in tech.

CoursesSubmitAbout
Prospectus
Full PDF
Team
Kerem Dogurga
Alex Garcia
Sandra Han
May Zhou
Project
A 6 week collaborative experiment between Microsoft and Emily Carr University

Achieving long term wellness in tech requires prioritizing education.

It is essential to dissect how colonized educational systems have disabled us to have a sustainable impact on marginalized communities.

The Design Rehab aims to bring resilient and sustainable design futures by decolonizing design pedagogies through:

Critical theory

Designing a better future requires building worlds that are unrealistic but not undesirable.

Intersectionality

Letting go of assumptions and current precedents on what our reality looks like to design for the unreal world.

Global education

Using critical design both as a theory and a tool to build resilience and sustainability in future-proofing the future.

Designing contexts and environments

Before designing objects and experiences, we have to think about the context they will reside in.

These courses challenge the designer to think outside their own reality. It is encouraged that designers move past their own assumptions and create scenarios to build better and alternate futures of out world that benefit a greater majority.

Scenario Making And World Building

Designing a better future requires building worlds that are unrealistic but not undesirable.

Future Proofing Alternate Realities

Using critical design both as a theory and a tool to build resilience and sustainability in future-proofing the future.

Aesthetics of Unreality

Letting go of assumptions and current precedents on what our reality looks like to design for the unreal world.

Adopting An Intersectional Approach

It is essential to understand how power privileges impact user experiences in tech.

Human-Centered Design

All designers have a common understanding that design is for humans. However, it is not always the case for the wellbeing of humans.

The Design Rehab is expanding on what it means to be human in the 21st century and be accountable for the things we put out in the world as designers.

Human Downgrading

Could technological advances in AI and robotics lead to the emergence of emotions that haven’t been quantified, identified, and understood yet?

Design For Accountability

At the core of building trust and a relationship with the user, designers need to be held accountable for creating products that clear pathways to support and empower the user.

Cyborg Anthropology

We design for humans but we need to think of us being a part of the experiences we design to achieve overall wellness in the long term.

Unconscious Data

Giving more agency to users by providing them ownership of their own data will help us speculate the future of safe spaces as devices turn into immersive experiences.

Designing For Non-Humans

There is a certain limitation with human-centred design when we talk about artificial intelligence, machine learning and other non-human beings. We have to extend our thinking over to beyond human-centric to solve the problems of experiential futures we create.

AI as Cohabitants

When the algorithms we design for AI are able to pass as human consciousness, will they adopt a new role as our cohabitants?

AI Hierarchy Of Needs

If we are giving human qualities to AI systems, we should at least have hierarchy of needs for it as an infrastructure to design from.

Design For Bioinclusivity

If we start designing for non-humans to create alternative scenarios of enhancing the quality of life for humans, we will achieve sustainability faster than we are now.

Androcentrism in Robots

Looking at how the design choices we make for robots effects our relationships with each other.