Reality-based community is a political label used to refer to those on the American Left who make political judgments based on present reality, in contrast with opposing factions which do not. The phrase can be pejorative or positive. It was first used by the George W. Bush Administration to criticize their opponents for limiting their vision to the way things were rather than including what the Administration's actions made possible.
When we talk about creating alternate realities, scenarios, contexts, users, gadgets, devices, communities, social constructs, we have to think about resilience and sustainability aka future-proofing. Critical design both as a theory and a tool can help us identify utopias and dystopias that revolves around our design choices.
Analyzing best and worst outcomes of our design in alternative realities that is not our current state may help us move beyond the limitations of how design right now and make more conscious design choices that is approved amongst pan-realities.
Make it possible to speak the unspeakable and get skeletons out of the closet. TRIZ involves a series of workshops and activities that lay the ground for creative destruction by doing the hard work in a fun way
It can be used before or in place of visioning sessions, and builds trust by acting all together to remove barriers.
Explains different methods and reasinings for future-proofing for different industries.
Peer-to-peer coaching helps with discovering everyday solutions, revealing patterns, and refining prototypes. Workshop by Liberating Structures.
Make it possible to speak the unspeakable and get skeletons out of the closet and makes space for innovation. Workshop by Liberating Structures.
If we are giving human qualities to AI systems, we should at least have hierarchy of needs for it as an infrastructure to design from.
If we start designing for non-humans to create alternative scenarios of enhancing the quality of life for humans, we will achieve sustainability faster than we are now.
We design for humans but we need to think of us being a part of the experiences we design to achieve overall wellness in the long term.